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longlivetheprincess

longlivetheprincess

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longlivetheprincess posts

Progress Report

Greetings, everyone!


Ah, it's all starting to come together. Plenty of chapters still need to be created, but thanks to the work of this last week, I'm now seeing all the individual parts work in unison, just like I talked about in the previous progress report.


I...

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Progress Report

Greetings, everyone!

Ah, it's good to be back in Visual Studio Code, scripting this game. Some of the concepts I've been building up to are starting to take shape now, such as in the above screenshot (work in progress and very likely to change). Let's talk about what's going on in it.

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Progress Report

Greetings, everyone!

It's been a week of sprite and environment work, as expected. ANBC News is now properly set up to support any scene in the story that takes place in that building. In particular, I've added the station's green room (which isn't green), a room we'll see from time to time...

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Progress Report

Greetings, everyone!

As mentioned last week, I had just caught the flu at the time, having a high fever and generally being unable to do much of use. With the flu being the flu, I took this week to recover, which means I have done next to no work since the last time I wrote. This is clearly...

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Progress Report

Greetings, everyone!

For fuck's sake! I managed to get one day in at the office this week before I got sick again. It looked perfectly manageable at first, with only a sore throat, sniffles, and other typical symptoms of the common cold, so I kept working as usual (albeit slower). And then,...

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Progress Report

Greetings, everyone!

Oh boy, I almost forgot that I'm introverted, which is a horrible combination with Christmas. Family celebrations are fun and all, but I'm always completely spent in between each gathering, leaving me a useless lump of meat throughout the entire Christmas week. I know t...

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Merry Christmas with Supermodel

Merry Christmas, everyone!

It's that time of the year when a lot of people gather with their families and loved ones to celebrate the end of the year. While I had hoped to have more to celebrate this time, specifically the first version of Supermodel, we'll have to make do.

As you can...

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Progress Report

Greetings, everyone!

It's almost Christmas! Things are calming down here before the festivities, allowing me to tackle the challenges I've faced with the Supermodel renders. And boy, I've had some really fresh challenges to deal with this past week, for sure.

First of all, let's talk ...

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Progress Report

Greetings, everyone!

Christmas looms close, which means I get time off from my day job. Of course, this means grabbing some well-deserved rest, but this year, I want to put some serious time into Supermodel as well, especially with the setback from covid these past few weeks. I still have a...

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Progress Report

Greetings, everyone!

I'm still not entirely well after my fight with covid, but I'm getting there. In fact, I've regained enough of my strength that I've been able to put in some serious work on the renders for one of the most complicated (if not the most complicated) chapters in the first ...

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Progress Report

Greetings, everyone!

Sadly, I've only partially recovered from covid. The fever disappeared on Monday, but I'm still not entirely well. In particular, I'm incredibly lethargic and sleepy, and I've got the infamous covid "brain fog" that should hopefully resolve itself soon. I've been back a...

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Progress Report

Greetings, everyone!

This update will be really short for reasons that will soon become clear, the same reasons that caused me to forget to post it yesterday.

First of all, the script for the first release of Supermodel is now complete, which means that I can move straight into render...

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Progress Report

Greetings, everyone!

The script for the first version is almost done. I ended up counting 15 chapters of varying length in this version, and I'm now wrapping up the 14th, with the 15th being very short. The early chapters do a lot of the lifting here, with the worldbuilding and story/charac...

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Progress Report

Greetings, everyone!

34,000 words. That's apparently how much story I've already written for Supermodel, it seems. It was shocking to see how lengthy even the game's first version is getting. For comparison, Long Live the Princess is slightly above 350,000 words, Harry Potter and the Sorcer...

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Progress Report

Greetings, everyone!

Seven chapters are now done, with only a few remaining. The one that I'm about to start writing will be particularly interesting because it marks the first time in the story that you get to see how the sexy stuff will work and what role it serves in the overall narrativ...

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Progress Report

Greetings, everyone!

This week has been all about writing, and boy, am I getting into the swing of things. Seeing all my ideas go from mere concepts to actual dialogue and narration is incredibly rewarding. For the first time, Supermodel's story is starting to feel real to me. 

S...

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Progress Report and Story Preview

"Your wallet. Give me your fucking wallet!"
One hand grips the knife, trembling, while the other reaches for her. 
She raises her own hands. Slowly, deliberately, one hand grasps the buff she wears over the lower ...

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Progress Report

Greetings, everyone!

I've been writing this past week. Writing and doing a little bit of experimental composing, but mostly writing. And I'm really starting to get into the flow here, despite how brutal the early parts of a new story can be to realize.

When you start a new story, you ...

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Progress Report

Greetings, everyone!

It's that time of the week again, and you're surely expecting me to write more about how I've been composing music, right?

Well, sure, I've been doing some of that, mostly just trying to find inspiration for some of the few remaining tracks I will need in the firs...

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Progress Report

Greetings, everyone!

This past week has not exactly been eventful. Beyond creating the 4K render Grandmaster supporters received yesterday, my efforts were spent finishing up the orchestral musical theme I discussed last week. It didn't turn out how I expected when I first started it, mainl...

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Progress Report

Greetings, everyone!

First things first, let's talk about the attached music preview. Listen to it now, if you can.

The preview is a small part of one of the new tracks I have composed and finished for Supermodel, called Shards of Destiny. This track comes in two variants, one for ten...

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Progress Report

Greetings, everyone!

As mentioned before, I'm now entirely focused on the music for the first version of Supermodel, trying to keep the ball rolling while it still has momentum. 

The two tracks I discussed last week are complete and fully working in the game. I'm delighted with h...

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Progress Report

Greetings, everyone!

I'll keep things short this week since there's not much to say. As mentioned last week, I'm now focusing almost exclusively on the music for the first version of Supermodel, trying to stay "in the zone" and maximize my efficiency. This also means that there's not much f...

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Progress Report

Greetings, everyone!

Because tomorrow is the first of the month, and supporters on Patreon often run into trouble with their subscriptions on their day, which causes issues with access to posts, I'm posting this progress report one day early. We'll be back to the regularly scheduled posts n...

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Progress Report

Greetings, everyone!

Since last week, I have finished writing and illustrating the scene from the prologue chapter I discussed in the previous progress report. I'm pretty happy with how it turned out and eagerly looking forward to seeing it in the game later. I have also made some progress ...

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Progress Report

Greetings, everyone!

I'm still getting my sea legs, so to speak, as I transition from Snapshot to Supermodel. Starting a new story with new characters in equally new environments is a far cry from what I spent most of my time working on during the later stages of Long Live the Princess's de...

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Progress Report

Greetings, everyone!

It's been a little while since the last progress report. If you're not at the $5 level or above, you might not know why, and for that, I apologize. A few weeks ago, I finally released version 2.0 of Supermodel Snapshot, which was quickly followed up by a hotfix and then...

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Supermodel Snapshot - Version 2.1.0

UPDATE 2.1.0: This is a balance and bugfix update with an important new experimental game mechanic. See below for patch notes.

It's done!

Welcome to Supermodel Snapshot version 2.0, a complete overhaul of the game. For those new to Supermodel's devel...

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Progress Report

Greetings, everyone!

It's vacation time! Well, from my day job, anyway. And that means more time to work on Supermodel, though I try to get some relaxation between the bouts of frantic coding.

Since last week, I have created and rendered all the images for Seraphim's photo shoot and p...

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Progress Report

Greetings, everyone!

Let's start with today's big news: In addition to Vanguard, version 2.0 of Supermodel Snapshot will also let you photograph Seraphim. She comes with her own graphics, theme song, cards, scenario(s), and distinct gameplay style. The above image is the fi...

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