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longlivetheprincess

longlivetheprincess

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longlivetheprincess posts

Progress Report

Greetings, everyone!

It's yet another week that has been all about the music, I'm afraid. The track I've been working on is still not done, though it's so close that we're talking only hours of additional work before I can wrap it up. The track is complete from beginning to end, needing onl...

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Progress Report

Greetings, everyone!

There's no preview this time. If I keep showing you new cards for every progress report, there won't be any surprises left from the rapidly approaching release of Supermodel Snapshot 2.0. We can't have that. I'll probably preview some other stuff instead, but at least f...

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Progress Report

Greetings, everyone!

This week, I finished almost all the functionality for opening booster packs. This includes all the graphical bells and whistles, the audio, and the experience of seeing each card revealed one by one dramatically. I want booster packs to feel special, and I feel like I ...

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Progress Report

Greetings, everyone!

We're back to seeing good progress again. This week, I finally finished testing and bug-fixing all the new cards, including adding a card ability that I had completely forgotten to implement earlier. As far as I can tell, all the cards now work the way they should. Are ...

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Progress Report

Greetings, everyone!

Hooray, the card art for all the new cards is finally finished! Phew! The artwork might be small, but it still needs to be created. I prioritized creating my own renders using in-game assets for most of the new stuff. However, I also resorted to AI-generated artwork for...

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Progress Report

Greetings, everyone!

Everything that goes up has to come down again, apparently. Around the time of last week's progress report, I got hit by a stomach bug. While I thankfully didn't get outright sick, I was still left physically exhausted and mentally drained by the ordeal, and I didn't ge...

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Progress Report

Greetings, everyone!

Let's begin the progress report by looking at this week's preview card: "Burst of Inspiration." This card introduces two new mechanics to the game that were not present in version 1.1:

  • "Requires 3 Trust" means that to even play this card at all, you must hav...

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Progress Report

Greetings, everyone!

It's been another week with fantastic progress. With the deck builder out of the way, I put all my efforts into adding all the cards available in Snapshot 2.0. I also managed to implement every single card effect. Obviously, all of this will require serious testing, and...

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Progress Report

Greetings, everyone!

Holy moly! This past week has been almost absurdly productive, and I'm on an incredible roll. Let's start from the top and work through everything, shall we?

First, the deck builder is now functionally complete, and I could release it in its current state with few...

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Progress Report

Greetings, everyone!

Wow, this has been a great week for my progress, that's for sure. The ball really got rolling, and pieces I had been setting up for ages started falling into place. 

As I write this, the collection part of the deck builder is fully functional. You can see thi...

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Progress Report

Greetings, everyone!

The deck builder is continuing to take shape. It has now moved well past the conceptual stage and entered implementation. Right now, I can navigate to the deck builder from the game's main menu and bring up most of the UI, including clickable buttons and functional card...

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Progress Report

Greetings, everyone!

This is one of those weeks where it's hard to constructively present the fruits of my labor. It's been all about the interface for the deck builder (again), but this time I've been taking it from the theoretical stage to a practical one. The mockup has been finalized ("...

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Progress Report

Greetings, everyone!

This week has seen me spending most of my efforts on the time-demanding process of updating all the cards to their new looks and ensuring they look correct in both small and large versions. You might not know this, but the renderers I use for the two sizes are entirely ...

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Progress Report

I'm a little off with the timing of this progress report, and for that, I apologize. The beginning of Easter and some personal stuff really threw me off my game for a short while. Not to worry, though. Progress has been good.

As you should all know by now, Long Live the Princess was made av...

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Long Live the Princess - Version 1.0.1

A long time ago, I promised that one day the final version of Long Live the Princess would be free to download for everyone. That day has now arrived.

This public release includes some relatively obscure bug fixes based on feedback from version 1.0.0. Even if you already have that version, ...

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Progress Report

Greetings, everyone!

It's been a week of mild lightheadedness and a stuffy nose, which is always fun. I don't know where the days went, honestly. 

At least I finally finished all the coding and preparations for Long Live the Princess version 1.0.1. It's sitting here, ready to com...

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Progress Report

Greetings, everyone!

Well, I finally got sick again after almost a full year without even a simple cold. And now I have... a simple cold. Nothing to be alarmed about in the slightest. It's not even hitting me very hard, leaving me only slightly reduced and with a sore throat and sniffles. N...

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Progress Report

Greetings, everyone!

Ah, inspiration. It hits when you least expect it. I was happily churning away on the 1.0.1 update for Long Live the Princess this past week when musical inspiration suddenly struck. When that happens, I can't just let it lie. The result is that I'm now 5 minutes into t...

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Progress Report

Greetings, everyone!

It's been one week since the backer release of the first version of Supermodel Snapshot. During that week, I have spent much time talking to players and working on fixes and balance adjustments. The result is version 1.1, which will be released shortly after I finish po...

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Supermodel Snapshot - Version 1.1

IMPORTANT: Uploaded a hotfix. If you already downloaded 1.1, I strongly recommend updating to 1.1.1.

The day is finally here. Today, you get to try out the card game for Supermodel, though in a limited form. This is what I've been putting so much work into for about a year or so no...

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Progress Report

Greetings, everyone!

The music is finished! It's just two tracks, but considering how long it's been since I used to make music regularly, it's no wonder it took me a while to get "warm" again. As I worked on these tracks, my confidence and abilities snowballed, so I'm brimming with inspira...

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Progress Report

Greetings, everyone!

It's been all about the music for me this past week, and it's been an enlightening journey. When I first decided to try my hand at composing the soundtrack for Supermodel, I did so with great hesitation and uncertainty. I used to compose a lot of music years ago, but I ...

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Progress Report

Greetings, everyone!

This has been an incredibly productive week. I can now proudly say that the gameplay portion of the Supermodel Snapshot prototype is complete and polished. Let's go over the most important things I did since the last progress report:

The game over screens are comp...

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Progress Report

Greetings, everyone!

I'm finally starting to see the light at the end of the tunnel. As I keep completing missing features, the release of the Supermodel Snapshot prototype feels so close that I can taste it. It won't be long now.

All the effects and transitions during gameplay are no...

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Progress Report

Greetings, everyone!

In case you're unaware, game development is a side job that I do in addition to my day job as a software developer. Typically, my day job is stress-free and relaxed (relatively speaking), but this month has been anything but. My job is balls-to-the-wall busy this month,...

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Progress Report

Greetings, everyone!

I reached a couple of neat milestones this week, one of which you can see in the attached animated GIF. 

This video shows an example of what I wanted the particle effects for so badly. In it, I'm using one of my cards to directly attack a Challenge card. The ...

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Progress Report

Greetings, everyone!

It's going to be another boring update about particle effects this week, sorry. Once you start experimenting with highly technical challenges like this, progress can appear slow on the outside. Rest assured, however; the end is in sight!

The current state of the s...

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Progress Report

Greetings, everyone!

I'll keep things short this time as I have done very little since the last progress report. Quite simply, several consecutive days of family gatherings during Christmas took all my energy away, and I've been using the past few days to regain my energy. That may sound we...

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Progress Report

Greetings, everyone!

Christmas is right around the corner, and with that, I'm going to slow down a bit to enjoy the holidays with my family. Not stopping, though; never stopping. There's still so much to do, and I want to get the Supermodel Snapshot prototype out there ASAP.

So, what ...

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Progress Report

Greetings, everyone!

I guess you have a pretty good idea of what I worked on for most of this week. My primary goal was to get the game to a state where it would be possible to take decent screenshots. The idea was to show those off in this progress report, but when I finished the necessary...

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