IkeBuka
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January early access

Gauntlet 0.15 is here! 

(I have to type links manually btw, that will be fun)



https://mega.nz/folder/KvQ3WSKB 

key: yCLy3FFJXMaBrkqJjunVJQ


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January release Gauntlet 0.15

0.15 is  here! 

Barely managed to make it in time! (it can be already a February for some of you though)

But did everything I planned to do! (for the first time ever)

P.S. sorry for possibly weird formatting, patreon not doing well today (I also had to retype this...

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A title

Heya ( ˙▿˙ )/

Im still deep in thoughts about my further approach to developing H games, so im putting that aside at least until Im done with this month build for Gauntlet.

One thing I can say for sure -  I will do more random art, since focusing on single thing for a long ti...

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I am free

Earlier today I finished all that had to be finished :) Very tired, but happy and relieved 

After such a long break from development Im feeling super motivated to continue

Today im staying up to fix my sleeping schedule, and tomorrow I will do absolutely nothing :)

And at F...

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Happy new year!

Hey!

Can't believe a month have passed since last post , feels like a few days :o
Doing the same thing every day does that to you :) 

Fortunately there was no complications, and I'll wrap my work somewhere arount first week of January, and then I can come back to developement...

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Quick update

Just a post, so you  know Im still there :) 

As expected, I have no free time at the moment, and I won't expect it to change untill the end of the year, unfortunately. 

I will try my best to cook something  by the end of December, but no promises

Feel free to...

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End of the year crunch

Hello there ( ˙▿˙ )/

As I mentioned previously, very busy period approaching quickly, and it's already affecting me more than I hoped. 

I will have little to no time approx. untill the end of the year.
Good news is: im changing Job afterwards to less paying, but less time...

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October early access

Gauntlet 0.14 is here!

https://mega.nz/folder/fuITTAgJ

key: OLeG2xxNTvPeEzkNum2kIQ

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October release Gauntlet 0.14

Here comes new version! 

Was on a decent pace this month, no burnouts or unexpected stuff :^) 

If you encounter any bugs, or suspect unintended behaviour, please send it my way!

What's new:

  • New idle animation (main, topless) 
  • Added clothed ver...

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Quick update, 3 weeks left o.o

Hey ( ˙▿˙ )/
Quick update since quite some time passed since the last one. 

I am proud to announce, that week afret last update I didn't do anything :^) (at least game related). But I got my new PC, so Im fast af now. Also catched a cold (unlucky). 

 Then I got a...

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September ealry access

Gauntlet 0.13 is here!

https://mega.nz/folder/D3IiBYDT

key: wWgRu_AwUQ4l3NKYR1LDuw

IMPORTANT:  If you want Linux build, dm me on patreon, or discord

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September release Gauntlet 0.13

Thank you for waiting, update is here!

Quick note - From now on, I am gonna aim for one update per month (even if it's super small) for some consistency.
I'll try to focus on one task at the time, so I can release whatever is ready to the end of the month!

What's new:

  • N...

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Finishing touches, part two :p

Hey!

As I overestimated myself yet again, update Is still not there..

I've been feeling lack of energy lately, so I'm taking rest sometimes, to avoid burnout. So biggest reason of the delays is me not putting enough hours tbh (as well as being bad at estimating :))

I am currentl...

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Finishing touches

Hey!

Wanted to make quick update, since last one was quite long ago. 

I was doing some action animations, then failed to do them, and switched to some other action animations :^) 

There will be new pose, with transitions/idle animation, and one action for it with some ...

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Featuring: "HOT ROAD"

Here is unusual post with a quick little promo of a visual novel from ENVIFLOU

Developer reached out to me, offering to play latest build of his game!

It got fully animated ...

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Back to development

Hey! ( ˙▿˙ )/

Getting back to development.
The plan is to do about 1-2 new interactions + something else  (boards, games, random assets etc.) each update.

I will aim at update every 2 weeks, but I will fail miserably, so don't expect it please xD

Now I am attempting ...

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The Gauntlet: small patch

Hey! ( ˙▿˙ )/

Here's the quick patch I made before public release
There is no new content, aside from little board extension that look like this:

I'm planning to drop it on itch tomor...

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What’s coming next, Part 1 – The Gauntlet

Hey ( ˙▿˙ )/

I was planning to ramble a lot about it, but then decided to keep it rather short and to the point

Here’s simply list of features I am planning to work on in near future:

  • · Updated Interaction system interface.
    If you have any ex...

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Tech Demo is here!

It is finally here! Thanks for waiting <3 

It's not really a tech demo, but it sounds cooler
I even threw together a cover image! Apparently it's called Gauntlet now :D  

Won'...

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Power Shortages :O

Hellow  ( ˙▿˙ )/

My power getting cut a lot this week, so I mostly was getting tilted, and decided to draw a little bit. 

The demo is basically done thou, should just test it couple more time, and I can drop it
Want to finish cover image first. Not feeling well today...

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Getting there :)

Yo  ( ˙▿˙ )/

I am sleep deprived, so Im gonna be quick :p

Technical stuff and some basic testing was done, there is scaling problem to fix, other than that all good.

There is problem with sound, as I have a conflict with composer, so probably no BGM for this demo. But i...

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Main part done

Yo  ( ˙▿˙ )/

Started this week with good old food poisoning :)

But other than that, with some UX features, game levels and more dialogues, content part of demo is done (yey) 

Gave up on few features (for this version). I'd rather do them later, but properly

S...

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I chilled

Yo  ( ˙▿˙ )/

Took advice and chilled a biе, took couple days off, played some games (including H games) Can recommend Secret care cafe, if you ok with netorase(and a bit of grind), it have very nice dev :^)

Other than that, I kinda finished intro dialogue, made more facial e...

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Stuck at dialogs :^)

Hey  ( ˙▿˙ )/

So, I'm still at it. After a week I'm still not satisfied with quality i have, so I have to improve it some more

I was expanding range of facial expressions, altering sound effect pitch and speed for different intonations, experimenting with stuff etc. 

...

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Uh Oh

Hey hey ( ˙▿˙ )/

I underestimated how long it will take to Intro + dialogues (with proper response from heroine and stuff) so I'm still working on it  

I experimented with one scene for whole day, only to scrap It in the end D: (I am also overcomplicating placeholders :( ) View Post

0.1 Date decided

Yo ( ˙▿˙ )/

I decided on a deadline for myself, which is Saturday 06/24

I'm planning to finish big things by the end of next week, and left with a week for polishing and testing.
I just can't stop adding stuff, so I really need a deadline for myself :P

No...

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Last stretch before 0.1

Yo ( ˙▿˙ )/

This week - some more animations (yes, whenever I think I'm done, something coming up D:) then coding controls for some interactions, and fighting with unity, as always (took most of the time)

Now, as I promised I will list everything that has to be done before 0.1 re...

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Development progress 05/28/23

Hey ( ˙▿˙ )/

I had to help my parents in my spare time this week, so this one gonna be short D:

Due to the limited time i had, i was just focusing on small bugs and cleanups i had notes on, like cleaning spritesheets from obsolete sprites, smoothing some rough animations.

I ...

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Development progress 05/22/23

Hey ( ˙▿˙ )/

Sorry for the late post again.

This week I was cleaning up (and making missing) animation transitions, so mostly drawing.

That concludes animations for 0.1, I still have to make face expressions tho

This week I aim to finish all drawing/animating/ importin...

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Development progress 05/14/23

Hey ( ˙▿˙ )/

Had a tough week (couple days) but after hardship I get wave of motivation ( ˙▿˙ )

Gameplay systems are mostly finished at this point, aside from some cosmetic problems.  Had to learn a lot about shaders in a process,  it sure takes a lot of time :D

<...

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