## [Beta 122] - 2020-4-12
### Added
- Internal code optimization.
- physicsSet XML type. Allows turning physics on/off per bone via the OCBP plugin (if it is installed).
### Removed
- Defunct error messages: 7-13, 17-22, 41, 49-58, 62-63, 73 and...
2020-04-13 00:52:00 +0000 UTC
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## [Beta 121] - 2020-4-1
### Added
- Ability to apply an ImageSpaceModifier (full screen special effects) when an animation starts. See the wiki entry for animation for usage details.
- GetProtectedEquipmentKeywords to API. For getting the list of protected equipment keywords. S...
2020-04-02 09:50:14 +0000 UTC
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## [Beta 120] - 2020-3-28
### Fixed
- ChangeStat API function wasn't updating the stat.
### Added
- GetPositionData to AAF API. Allows verifying whether or not a specific position is installed.
- OnPositionData API Event. This is the event that GetPosition...
2020-03-29 10:13:54 +0000 UTC
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## [Beta 119] - 2020-3-23
### Fixed
- Some items not equipping with addEquipment option in equipmentSets.
- Incomplete process cleanup when exiting scenes in what became the "ADDING..." state.
- narration not showing up when used within an animationGroup.
...
2020-03-23 08:52:56 +0000 UTC
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## [Beta 118] - 2020-3-11
### Added
- Ability to join Actors to currently running positions without a hierarchy definition in XML (defined hierarchies still work like before but developers can now handle that behavior through scripting if they prefer).
- Added actor added data t...
2020-03-11 18:37:54 +0000 UTC
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## [Beta 117] - 2020-3-4
### Fixed
- Position hierarchy join broken due to powerarmor check.
### Added
- OnChangeAnimation event when an actor unjoins a hierarchy position.
- Optimizations for actor unlocking.
### Removed
...
2020-03-06 01:06:52 +0000 UTC
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## [Beta 116] - 2020-2-18
### Fixed
- Lost functionality when an action with only a self node is used.
- animationMeta frames calculation and error message.
2020-02-19 20:41:12 +0000 UTC
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## [Beta 115] - 2020-2-9
### Fixed
- Offsets in animationGroups so that they are applied for each stage independently.
### Added
- equip code optimizations. Adjustment to pre-war doppelganger process.
### Changed
- fly_cam_speed to fly_cam...
2020-02-10 08:32:26 +0000 UTC
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## [Beta 114] - 2020-2-6
### Added
- A patch to improve AAF compatibility with the Unique Player mod (there is mixed information about whether or not this patch is needed and I have not confirmed either way). This patch is part of the Miscellaneous Patches download available in the Mi...
2020-02-06 20:16:42 +0000 UTC
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## [Beta 113] - 2020-2-4
### Added
- Code cleanup/optimization (morph)
### Fixed
- backup doppelganger method (necessary to use during new game first run) being used past pre-war neighborhood.
2020-02-05 19:55:10 +0000 UTC
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## [Beta 112] - 2020-1-25
### Added
- Code cleanup/optimization.
- EquipmentLayers XML type. Allows defining layers of armor items that get automatically equipped when specific body slots are unequiped. Only works through AAF currently. Does not cause the auto-equipping of layer...
2020-01-25 22:43:43 +0000 UTC
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An AAF user recently suggested that the current default fly_cam_speed setting causes the camera to move too slowly. It's at 1.5.
So, I thought I would ask here to find out if there is a user consensus on this. What is your ideal fly_cam_speed?
2020-01-24 18:49:07 +0000 UTC
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## [Beta 111] - 2020-1-18
### Added
- startMorphSet and stopMorphSet to action XML.
- customEquipment XML type. Allows defining "stages" for specific armors that can be changed during AAF scenes. Could have multiple uses (hat straight or turned backward, shirt buttoned or unbutt...
2020-01-19 21:52:13 +0000 UTC
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## [Beta 110] - 2019-12-22
### Added
- Ability to apply != (ie. not equal to) logic in condition nodes (string based comparisons only). This can be done by putting "!" in front of the string to exclude. For example: skeleton = "!Human"
- fly_cam_speed to AAF_settings.ini. Allows...
2019-12-22 10:26:47 +0000 UTC
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## [Beta 108] - 2019-12-5
### Fixed
- Banner with custom colors never left screen.
### Changed
- Compatibility for Fallout 4 - 1.10.163 / F4SE - 0.6.20 / LooksMenu - 1.6.17
2019-12-05 20:23:28 +0000 UTC
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## [Beta 107.1] - 2019-11-23
### Changed
- LLFP v37
## [Beta 107] - 2019-11-21
### Fixed
- Bootup freeze if mfgSet XML setting node "lock" attribute not defined.
### Changed
- Compatibility for Fallout 4 - 1.10.162 / F4SE - 0.6.19 / ...
2019-11-26 00:31:42 +0000 UTC
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## [Beta 106] - 2019-11-11
### Added
- banner XML type. Allows defining custom swf banners to be displayed in configurable locations of the screen.
- startBanner attribute to postion XML position nodes. Allows showing a custom banner upon starting an AAF position (see docs).
...
2019-11-12 18:53:49 +0000 UTC
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## [Beta 105] - 2019-11-8
### Added
- isOverride attribute to topic XML topic nodes. Allows forcing usage of specific conditions. Helpful for instance when trying to make unique audio for individual characters.
### Fixed
- Issue of unknown effect related to anim...
2019-11-09 00:24:34 +0000 UTC
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## [Beta 104] - 2019-11-5
### Added
- "lock" attribute to mfgSet XML setting node. This allows authors to apply multiple mfgSets at once where the one that is locked will not have its settings affected by the second mfgSet.
- ApplyMFGSet to API. Allows applying an mfgSet defined...
2019-11-05 20:59:03 +0000 UTC
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The last version of Beta 103 was slightly mis-packaged. So, this is just a corrected version.
2019-11-05 17:36:33 +0000 UTC
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## [Beta 103] - 2019-11-3
### Changed
- To latest LLFP (v35)
## [Beta 102] - 2019-11-1
### Added
- mfgSet attribute to action XML target and self nodes. Note: this is the preferred way to apply animation context specific mfg instructions. Future features w...
2019-11-04 14:42:38 +0000 UTC
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## [Beta 101] - 2019-10-28
### Fixed
- topic audio continuing past the animations they were set up for.
- FOMOD issue causing install to sometimes fail through Vortex.
### Added
- mfgSet XML type. Allows defining a set of MFG facial expression commands. Se...
2019-10-29 00:43:35 +0000 UTC
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## [Beta 100] - 2019-10-15
### Fixed
- isOverride attribute in condition node only allowed one sub-node.
2019-10-16 22:07:02 +0000 UTC
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## [Beta 99] - 2019-10-6
### Added
- AAF_debug_on_at_boot globalVariable to .esm file. If this is set to anything other than 0, AAF will show the debug window at boot-up like the old days. This can be helpful for mod authors troubleshooting. Option to install with this enabled in FOMO...
2019-10-07 19:28:33 +0000 UTC
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## [Beta 98] - 2019-9-24
### Fixed
- Companions not changing animations when PC has weapon drawn.
### Added
- isOverride special attribute for condition nodes. Allows either/or choices for things like unique actor voices for sayTopic (see condition node wiki ent...
2019-09-25 20:06:00 +0000 UTC
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*** Thank you patrons and contributors !!! ***
Time for another release version!
## [Beta 97] - 2019-9-18
### Added
- A routine that removes AAF_ActorBusy from the PC and any actors within a 2000 unit radius of them at startup. This is a fallback solution to ensure the PC ...
2019-09-19 18:29:06 +0000 UTC
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## [Beta 95] - 2019-8-26
### Fixed
- Start equipmentSet inconsistency.
### Changed
- Actors don't leave PowerArmor if their animation uses the PowerArmor skeleton.
### Added
- default_excludetags to AAF_settings.ini. This automatically exc...
2019-08-27 08:57:32 +0000 UTC
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## [Beta 94] - 2019-8-16
### Changed
- animationMeta so that it adds new value nodes to any existing value nodes rather than replacing them.
- animation fadeOut only applies first time PC joins animation (not when later hierarchy joins happen).
### Fixed
-...
2019-08-17 07:57:33 +0000 UTC
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Another release needed to update dependency fixes.
## [Beta 93] - 2019-8-14
### Changed
- LLFP version to v34
- Re-enabled max_array_size setting which relied on fix in LLFP v34.
2019-08-14 20:43:16 +0000 UTC
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*** I'm making another public release earlier than usual because the last public version had a mistake with the esm flag. ***
## [Beta 92] - 2019-8-9
### Fixed
- morphSet XML loadPriority not working.
## [Beta 91] - 2019-8-3
### Fixed
- condition nod...
2019-08-11 05:23:46 +0000 UTC
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