IkeBuka
CyberDolls
CyberDolls

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Fluid Simulation

If this is going to be the most advanced experience in the adult world, I couldn't resist doing fluid simulation! Right now, it's already a bit too much, but why not go all out if I feel like it? ๐Ÿ’ฆ

It was a tough job because in Unity, you can't make colliders that perfectly match the model. Usually, you use simple shapes like cubes and spheres for these things, but I wanted the most precise collision detection possible, and in the end, I succeeded! ๐ŸŽ‰

However, there are still some things missing:

- Climax animation for the man ๐ŸŒŸ

- Hit reaction for Lilith

The hit reaction won't be simple either. I want her to react based on the direction she was hit from and maybe close her eyes right at the moment of impact. ๐Ÿ˜‰๐Ÿ‘€

I think it's pretty convincing. What do you all think? ๐Ÿค”

Fluid Simulation

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