Versions: UE 5.2, Houdini 19.5
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Did some RND for real-time ripple effect in Unreal.
I thought it would be interesting to generate the height map data inside Houdini using ripple solver. Then use Houdini to convert the Height map image sequence to Normal map sequence and use Image Magic to create a Normal map flipbook. The flipbook was then used inside Unreal's material shader.