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Everything CG
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Simulated Geometry to FBX | Procedural Framework

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HOW TO ACCESS FILES?

Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to bring your simulated geometry into real-time applications / game engines like Unreal Engine or Unity.

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Version: Houdini 20 (Indie)

Email: contact@everythingcg.com

Simulated Geometry to FBX | Procedural Framework

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