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Making Tlon
Making Tlon

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April Poll!

Hi everybody,

it's time to decide the theme for April while the Excavation and its Eldritch artifacts are coming together.

This time the new entry is the Iron Fortress: a Minas Morgul / Cirith Ungol inspired set - the ones in the movies - with their iconic jagged and dark look. I have been thinking about this one for a while, and since the party playing in my current campaign may end up in a place like that, I figured it is a good addition to the poll :) Let me know what you think!

That said, I'll be back very soon with WIP renders for March.

The Iron Fortress. Jagged bastions of hammered iron stand on the side of this cursed valley. It's profile reminds the jaw of monster, and although this is but one outpost of the Dark Lord forces, few would dare challenging its walls. - A modular Minas Morgul style dungeon with modular exterior bastion walls as well as objects and props to furnish it. Among them you can expect cages, guardian statues that stare into your sould and heavy metal tower weapons.

Ellirmilborg’s Ruin Expansion. Crows perch on half collapsed roofs, examining the bodies on the ground, contended by rats and worse creatures. Some still dwell among the ruins, but death has now claimed the place. - The central piece will be a ruined fantasy imperial-style tower with a few smaller buildings. There will be scatter terrain with ruins, debris and the remains of war, useful for any battlefield.

The Siege Tower. The sound of battle cries, orders and the clashing of swords fill the air. Catapults and ballistas spit their death on the town’s wall, but the eye of the besieged widen in fear at the sight of the towers: slow but steady, approaching the bastions with their load of screaming foes. A modular siege tower that can be built as a solid wooden outpost. Objects and Props will contain anything useful in a siege and a few customization options to change the siege engine to non-human races (I’m thinking orcs, inspired by that iconic Pelennor look!).

Return to the Dwarven Halls. The fortress of Kheledul is under siege: only makeshift barricades and weary dwarves are left between the throne room and the greenskins. Will the heroes get there in time to save them all? - New Dwarven Halls tiles, perfectly compatible with the previous dwarven set but with different shapes and style, with stairs and other variants to expand the modular set. The focus of this set will be on the throne room (with Objects and Props) and especially on Dwarven House’s Objects and Props, more and different statues and barricades.

Hell! Scourging heat and blood-chilling wails: there is no mistaking the smell of sulfur and desperation that pollutes the air. We are in hell… - Lava rifts, jagged rocks, runic stones and devilish bone-structures: everything that you’d expect in fantasy hellish planes. With an Oblivion style tower and a portal to the lower hells!

The Blueteeth Tribe Camp. When the sun fades, the cries and laughter of the Blueteeth Camps can be heard from a great distance. Their brawling contests are as legendary as their skill in hunting, which are proven by the gargantuan corpses from which they build their homes.This fame alone is strong enough to dissuade lesser tribes from battling them. - A barbarian camp with tents and huts made from the remains of giant beats: ribcages, horns and hides. Hunting objects and props as well as the everyday life items of the barbarians are included.

The Pyramid of the Sun. Many steps lead to the Altar of the Sun where the high priest communes with the Gods. Below, in the depth of the pyramid, many treasures sacred to the Serpent, the Lotus and the Macaw are guardedby silent wardens. - A mesoamerican pyramid with playable interiors and ritual objects and props, as well as its secret treasures as well as the high priest and the wardens of the pyramids.

The Temple of Flowing Sand. A lonely temple in a valley of dead kings, resting for eternity. The sea of sand flows free between its colonnades. They say that in its deepest chamber the high priestess is still pondering the sky. - Ancient Egyptian style OpenLOCK temple with a decorated entrance, funerary objects and props, obelisks, colonnades and statues, as well as monsters to furnish it.

Al'Nab, the Oasis. Thirsty and famished travelers often end up in Al'Nab with a sigh of relief. Although its name may seem ominous - the Tusk - it is a peaceful place... as long as you stay in your tent at night. - A fantasy Persia themed set, with palm trees, a bazaar, camels and the horror of the Oasis.

The Labyrinth. A thin rope made of red silk. "If you lose this, you will be lost." They ventured between the towering rock walls of the house of Asterius, never to be seen again. - An OpenLOCK greek-style labyrinth terrain, with greek themed objects and props, scatter terrain ruins, survivors and a Minotaur! The Avrean Oracle is a good example of its style.

As always, if you have suggestions for future releases write them in the comments :)

Thank you for the support, and I wish you a happy hobby time!


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