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TjopGames
TjopGames

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Development update, week 3!

First of all I hope you all are having a great day. 

With the 3'rd week of the launch already past us we have of course made sure to do our part of updating the game as best as possible, and we have quite a few things to show for it.

The combat system on which I touched upon in the previous update post now has a face, and I can safely say, from the first tests it is pretty fun as well. The player health and stamina are now a separate visual group from the enemies who have skyrim inspired (duh...) indicators.

Next on is the new exploration system. No amature-ish simple menu for navigation - the player is now presented with a much more informative screen with the options being clear. There will not be any blind boss fights since there is now a warning sign but we want to preserve the exciting feel of exploration as much as possible.

Lastly, all the new scenes for the next character are now completed, and with some in between time I can catch, I'm even making some bonus stuff. An animation is already completed, which I didn't think I would even make. 

The natural thing to say is. . .we have also personal lives so unexpected things are bound to happen at some point, and even if we are sometimes not at our best we want you know we are as excited to work on the game as anyone can be and are grateful to have that opportunity in life.       Thank you for all the support, Tjop

Development update, week 3! Development update, week 3! Development update, week 3! Development update, week 3!

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