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This video covers a process for creating a custom bokeh using an image transparency map to give character to the out of focus elements in a Cycles render. I've attached the image textures I've used in this video.
steam_acc
EllisMate
Emergent Garden
LocoDev (for Unreal Engine Devs)
BigLoveAlicia
透-すかす
Ero98
Tenron Lightvoid
habanero98
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やま参
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Enrico Guarnieri
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Nino DefoQ
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RE411
ASMR Stomach
moshimashi
Just_here
becauseofdeath
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Feet_mania
fullmetalmaster
AngelBlackwolf
Aruman
Hood
シギ
Markorov
Nuan_chan
QuinnZilla
overdose
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Krampus234🔞
Philip von Borries
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jellyfilledzombie
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