IkeBuka
qwaxilixard
qwaxilixard

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A Peak at Progress (27 Nov 2022)

Alright, time to get back on the horse here.

Hi, it's been a while since I did one of these. I'm planning on doing them on the first and third Sunday of each month. I want to bring back having a schedule again. Maybe not a weekly schedule, tho. That became to much of a raise and grind tarpit.

Chitinous Carnival

My goal by the 4th of December is to (finally) have CC pulled back together again. I assumed the new dialogue system could be done in a month. Well, now it's been several. However, I have managed this month to re-build the debugger, get the intro working again, get mini-games working again, and I'm now testing the most complex scene in the game: the bag-o-bugs scene.

In hindsight, making that scene so over the top so early into development, wasn't the smartest idea.

Ideas for new encounters and infestations have been piling up for CC all year. So, I'm planning on blitzing through the work I have left this week to get into making content in December.

Art

I also have some sketches I made sometime in November. I'm going to be working through those off and on. You already got to see one of them this week. I'm not sure which one I'll go for next, but I'm hoping to shake off my creative slump by working on them.

Slogging through tens of thousands of lines of JavaScript to fix a button is soul crushing. My creative ability has been thoroughly juiced and puréed.

For those that might not be in the discord, here is a preview of the sketch page I did:

Closing

So, yeah, that's where I'm at. I can't help but feel as if I'm back at square one again. But even if I am, nothing will change if I keep sitting there. I cannot stress enough how thankful I am to those of you that have been patiently supporting me.

Comments

I don't think people would really mind if you simplified or cut the bag o bugs scene, honestly! I'm just glad you've managed progress and are almost back to being back to it :)

FluffiestTail


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