A few shaders (for now, ksPerPixel, ksPerPixelAT, ksPerPixelNM, ksMultilayer and ksMultilayer_fresnel_nm) got an option to get rid of distant clipping, set in track config. The idea is to βsquishβ geometry alongside view direction in such a way that it wouldnβt affect fog, lighting or any other visual things. Just get rid of clipping.

Not quite sure that there arenβt any flaws I missed, but it seems to be working great so far. Extra FX wouldnβt affect those distant meshes (for it, itβs like part of the sky), but I donβt think something located in 20+ km needs things like local reflections.